7 Day Roguelike 2016: Procedural Generation
This is my second attempt at a procedurally generated space ship. The first attempt involved generating the hull first by starting with a large rectangle and stripping smaller rectangular pieces away until I got something roughly hull-looking. I would then attempt to fill the hull with rooms. Adding rooms to a preexisting hull proved messy and prone to difficult edge cases.
Here’s what it looked like at the point where I gave up: