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  • 7 Day Roguelike 2017: Success

    2017-03-11 in gamedev roguelikes 7drl

    I spent the night polishing, play-testing, balancing and fixing some minor bugs. I consider the week to have been largely successful. The game turned out roughly like what I imagined at the start of the week.

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  • 7 Day Roguelike 2017: Consumables

    2017-03-10 in gamedev roguelikes 7drl

    I added many features today, most notably consumable items that can be used while stationary in the field to repair the engine or replace a burst tyre. These items can be bought from the shop in the survivor camp. The shop also sells repairs that happen immediately.

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  • 7 Day Roguelike 2017: Procgen and Explosions

    2017-03-09 in gamedev roguelikes 7drl

    Today I implemented a procedural generator. Levels are relatively simple, compared to say, dungeons. Levels have a straight road, with acid generated using Perlin Noise, and various enemies, obstacles and items placed randomly, with different probabilities for each entity starting in a cell for road cells and off-road cells.

    Here’s a screenshot from a procedurally generated level.

    screenshot

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  • 7 Day Roguelike 2017: Mechanics and Descriptions

    2017-03-08 in gamedev roguelikes 7drl

    Today I implemented lots of small mechanics to add some depth to gameplay. I also added descriptions to many actions which are printed in the message log.

    screenshot

    Read more...
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