Rain Forest is a roguelike game about spending a few days in a forest, in the rain. Figure out what daily tasks you can perform to stay motivated to remain in the forest, and try not to get too wet from the constant rain and rising flood water. And above all, try to have a relaxing time.
This game is my 7th entry in the 7 Day Roguelike game jam.
Play or download Rain Forest on its itch.io page.
The game is open source, and the code is available on github. It’s written in rust, and the rendering, IO handling, UI and cross-platform support is handled by my chargrid library.
My main focus this year was on setting the mood of a rainy forest. I personally find rain very calming, and tried to convey this calmness in the aesthetic of Rain Forest. I’m quite satisfied with how the game turned out visually. I’m planning to release a new version at some point that includes rain sounds (not for consideration in the 7DRL of course) to complete the mood.
The gameplay is not particularly exciting; there’s no combat, and most of the game is wandering around locating the various sites in the forest you can use to gain motivation, and coming up with a daily routine that evolves as the flood water rises and the rain gets heavier.
I had some ideas to make it more interactive, like digging ditches to redirect the water, or stepping stones which can be moved into water to allow the player to cross safely. These all made it into the game but there’s little incentive for the player to actually use these features. I couldn’t work out a way to make it necessary to engage in these mechanics while also being fun. I’m not sure yet whether I’ll try to come up with gameplay changes to try to make the game more fun. A part of me wants to strip away the features which the game doesn’t need and just keep the minimal experience of walking around in the forest in the rain.