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  • Get Well Soon

    2019-03-10 in gamedev roguelikes 7drl project

    Get Well Soon is a turn-based tactical dungeon crawler where all abilities are cards. Maintain your deck as you fight through 6 procedurally-generated levels to reach the bottom of the dungeon and reclaim what you have lost.

    It is my entry in the 7 Day Roguelike game jam for 2019.

    Play or download Get Well Soon on its itch.io page.

    View the source code on github.

    screenshot

    Read more...
  • 7 Day Roguelike 2019: Content, Plot, Polish, Publish

    2019-03-10 in gamedev roguelikes 7drl

    I spent all of Saturday adding content, fixing bugs, play-testing, and balancing gameplay.

    There are now roughly 20 different cards and 3 different level generators. I added a win condition, a little flavour text, and organised the game into a sequence of 6 procedurally-generated levels, each configured to be more difficult than the last.

    Then I spent about 4 hours play-testing and tweaking.

    glow

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  • 7 Day Roguelike 2019: More Enemies, More Upgrades, More Cards

    2019-03-09 in gamedev roguelikes 7drl

    I added 2 new upgrades: the Cursed Altar, and the Plentiful Fountain.

    The altar lets you take character upgrades, increasing max health, max power, hand size, and vision distance. The altar also adds one negative card to your deck. Negative cards take up precious space in your hand.

    The fountain lets you add additional cards to your deck.

    eod

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  • 7 Day Roguelike 2019: Character Progression

    2019-03-08 in gamedev roguelikes 7drl

    I added the first of three planned upgrade items tonight: the Cleansing Flame.

    progression

    In deck-building games, removing cards from your deck can improve your deck as a whole, by increasing the odds of the remaining cards being drawn at a critical moment. The Cleansing Flame upgrade lets you remove cards from your deck, at the cost of health.

    Read more...
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