7 Day Roguelike 2026: Day 6

Tonight I added some more terrain generators. There are now three different types of terrain, and as you drive the current terrain periodically changes. The two new types of terrain are a swamp and mountain pass. All three terrain generators are wilderness areas. I was originally going to have a mix of wilderness and urban areas but I’ve always found it hard to implement procedural generation of urban areas and I don’t think there’s enough time left in the jam to get it right.

The main task I still need to do is populating the terrain with enemies and items. Tomorrow is the final day of the 7DRL and my plan is to populate the maps and playtest to balance them. I should also probably add a couple more types of enemy as currently there are only three.