7 Day Roguelike 2026: Day 5

A bunch of content additions tonight. I added a variety of melee weapons and armour that interact with the games existing systems. Heavier armour requires you to eat more food to support the extra weight of the armour. There’s a high damage axe which costs energy to use.

I also added a slime enemy that splits when attacked.

The plan for tomorrow is to add a new terrain generator (probably a city) and populate the generated terrain with items and enemies. This should be enough to get the game in a playable state, and then I’ll have one more night to add more content (hopefully a third terrain generator), polish, playtest, and balance.