7 Day Roguelike 2024: Procgen, Graphics

It’s the end of day 1 of 7DRL2024. So far I’ve got a level generator for an area of ruined city and basic graphics and lighting:

Screenshot showing a pink street with some burning debris

While working on this I fixed a very longstanding bug in my lighting system that caused lights to be too bright near their sources and to drop off with harsh steps rather than a smooth gradient.