I added a win condition, implemented an equipment system, and did a bunch of play testing and balancing. The game is finished and submitted to the 7drl jam. Play it in a browser, or download binaries from it’s itch.io page. The source code is on github.
During play testing I realized that the mechanics incentivize players to bank a lot of motivation in the first few days when it’s fairly easy to be outside, but as the rain and flood waters pick up, the player wants to stockpile a bunch of tea inside and gain motivation by drinking tea and enjoying the rain from the chair.
I added a cap to the amount of motivation the player can have, but I didn’t go too far to discourage this strategy, since it’s actually quite thematic!